
I have pawns with three different believes and a guest with a fourth.

I was able to reproduce the error and i am certainly sure, that the trigger is the added animal to the livestock. I expected to have the context menu opened.Īttached you find the specific log ("Rimworld_Log.txt") from the loaded game "Das Ozeanvolk bug", the savefiles.zip with the gamefile "Das Ozeanvolk bug" and the gamefile "Das Ozeanvolk bugfree". When i rightclicked on the specific thing, the context menu won't open for any pawn. Then i wasn't able to prioritize specific tasks (task builder to build floors, cook to cook, eating food. I was able to play the save until i got another animal to my livestock (via taming or event). When "Rimworld Ideology" came out, i bought it and added it to the savegame.

I recently started a game with "Rimworld" and "Rimworld Royalty". I'm seeing similar difficulty right click only works to select "Rest until healed" option on medical beds otherwise generates an error:Īt (wrapper dynamic-method) .AddHumanlikeOrders_Patch4(UnityEngine.Vector3,Verse.Pawn,`1)Īt (wrapper dynamic-method) .HandleMapClicks_Patch1(RimWorld.Selector) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/ Line: 39) (wrapper dynamic-method) Verse.Root:_Patch1 (Verse.Root)Ĭode Select Expand Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an objectĪt (Verse.Pawn p, System.String& reason, RimWorld.LordJob_Ritual ritual, RimWorld.RitualRoleAssignments assignments, RimWorld.Precept_Ritual precept) in :0Īt RimWorld.RitualBehaviorWorker+c_Displa圜lass5_0.b_1 (Verse.Pawn p) in :0Īt (`1 source, System.Func`2 predicate) in :0Īt (Verse.TargetInfo target, RimWorld.Precept_Ritual ritual, Verse.Pawn selectedPawn, `2 forcedForRole) in :0Īt RimWorld.RitualBehaviorWorker_Conversion.CanStartRitualNow (Verse.TargetInfo target, RimWorld.Precept_Ritual ritual, Verse.Pawn selectedPawn, `2 forcedForRole) in :0 UnityEngine.StackTraceUtility:ExtractStackTrace ()Īt (wrapper dynamic-method) .OnGUI_Patch1(Verse.Root) Root level exception in OnGUI(): System.InvalidOperationException: Sequence contains no matching elementĪt (`1 source, System.Func`2 predicate) in :0Īt RimWorld.RitualBehaviorWorker_Speech.CanStartRitualNow (Verse.TargetInfo target, RimWorld.Precept_Ritual ritual, Verse.Pawn selectedPawn, `2 forcedForRole) in :0Īt Verse.Thing+d_144.MoveNext () in :0Īt Verse.ThingWithComps+d_40.MoveNext () in :0Īt (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, `1 opts) in :0Īt (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Boolean suppressAutoTakeableGoto) in :0Īt (Verse.Pawn pawn) in :0Īt () in :0Īt () in :0Īt () in :0Īt RimWorld.UIRoot_Play.UIRootOnGUI () in :0 Create a custom ideology (the one I specifically made had Animal personhood, Individualism, Transhumanism and Proselytizer but I switched things up a bit the second time and the bug still happened) and then try to prioritize an action by using right click.Įdit:When I used the debug mode and attempted to right click with a colonist on an item, it reported this error: I expect to be able to prioritize actions with colonists or if i cannot to get the normal tooltip telling me why i can't.Ĥ. When I select an ideology that the game has generated for another faction for my colony, this bug does not appear.ģ. I tried making a custom ideology again, and the same bug appeared where I was unable to prioritize any actions. Right click was working in general, if I clicked it when i wasn't hovering over anything it brought up the normal build menu, but colonists were unable to prioritize actions. I was unable to equip anything with any colonist (they were not incapable of violence, the tooltip that usually shows up when they are didn't even appear.) and I was also unable to prioritize any work orders. After creating a custom ideology and loading into a game with it for the first timeĢ.
